Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Witch's HutClick to veto Witch's Hut+4 Cards
Discard 2 cards, revealed. If they’re both Actions, each other player gains a Curse
Cost: 5 Coins
GuildsClick to exclude Guilds: ButcherClick to veto Butcher+2 Coffers
You may trash a card from your hand and then pay any number of Coin tokens. If you do, remove any number of tokens from your Coffers, and gain a card, costing up to the cost of the trashed card plus 1 Coin per token removed.
Cost: 5 Coins
EmpiresClick to exclude Empires: CharmClick to veto CharmWhen you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: HideoutClick to veto Hideout+1 Card
+2 Actions

Trash a card from your hand. If it's a Victory card, gain a Curse.
Cost: 4 Coins
RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
PlunderClick to exclude Plunder: CrewClick to veto Crew+3 Cards
At the start of your next turn, put this onto your deck.
Cost: 5 Coins
Event MirrorClick to veto Mirror+1 Buy
The next time you gain an Action ard this turn, gain a copy of it.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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