promosClick to exclude promos: PrinceClick to veto PrinceYou may set this aside. If you do, set aside an Action card from your hand costing up to 4 Coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Cost: 8 Coins
Seaside Update PackClick to exclude Seaside Update Pack: Sea ChartClick to veto Sea Chart+1 Card
+1 Action

Reveal the top card of your deck. If you have a copy of it in play, put it into your hand.
Cost: 3 Coins
EmpiresClick to exclude Empires: ArchiveClick to veto Archive+1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact HornOnce per turn, when you discard a Border Guard from play, you may put it onto your deck. Artifact LanternYour Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) Border GuardClick to veto Border Guard+1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
Cost: 2 Coins
Project City GateClick to veto City GateAt the start of your turn, +1 Card, then put a card from your hand onto your deck
Cost: 3 Coins
Mountain VillageClick to veto Mountain Village+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, +1 Card.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Event DesperationClick to veto DesperationOnce per turn: You may gain a Curse. If you do, +1 Buy and +2 Coins.
Cost: 0 Coins
AlliesClick to exclude Allies: GalleriaClick to veto Galleria+3 Coins
This turn, when you gain a card costing 3 Coins or 4 Coins, +1 Buy.
Cost: 5 Coins
UnderlingClick to veto Underling+1 Card
+1 Action
+1 Favor

Cost: 3 Coins
Ally Mountain FolkClick to veto Mountain FolkAt the start of your turn, you may spend 5 Favors for +3 Cards.
Cost: 0 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
EnlargeClick to veto EnlargeNow and at the start of your next turn: Trash a card from your hand, and gain one costing up to 2 Coins more.
Cost: 5 Coins
FlagshipClick to veto Flagship+2 Coins
The next time you play a non-Command Action card, replay it.
Cost: 4 Coins
Sack of LootClick to veto Sack of Loot1 Coin
+1 Buy

Gain a Loot.
Cost: 6 Coins
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