Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: DismantleClick to veto DismantleTrash a card from your hand. If it costs 1 Coin or more, gain a cheaper card and a Gold.
Cost: 4 Coins
MarchlandClick to veto MarchlandWorth 1 VP per 3 Victory cards you have (round down). When you gain this, +1 Buy, and discard any number of cards for +1 Coin each.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: Secret PassageClick to veto Secret Passage+2 Cards
+1 Action

Take a card from your hand and put it anywhere in your deck.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: KnightsClick to veto Knights[...] Each other player reveals the top 2 cards of his deck, trashes one of htem costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
Shuffle the Knight pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained.
Cost: 0 Coins
AdventuresClick to exclude Adventures: Event Lost ArtsClick to veto Lost ArtsMove your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
Cost: 6 Coins
Event PlanClick to veto PlanMove your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand).
Cost: 3 Coins
NocturneClick to exclude Nocturne: ChangelingClick to veto ChangelingTrash this. Gain a copy of a card you have in play. In games using this, when you gain a card costing 3 Coins or more, you may exchange it for a Changeling.
Cost: 3 Coins
Den of SinClick to veto Den of SinAt the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile).
Cost: 5 Coins
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
CavalryClick to veto CavalryGain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's not your Buy phase return to your Action phase.
Cost: 4 Coins
PlunderClick to exclude Plunder: TaskmasterClick to veto Taskmaster+1 Action, +1 Coin, and if you gain a card costing exactly 5 Coins this turn, then at the start of your next turn, repeat this ability.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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