promosClick to exclude promos: CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: PirateClick to veto PirateAt the start of your next turn, gain a Treasure costing up to 6 Coins to your hand. When any player gains a Treasure, you may play this from your hand.
Cost: 5 Coins
GuildsClick to exclude Guilds: JourneymanClick to veto JourneymanName a card. Reveal the top 3 cards of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Bridge TrollClick to veto Bridge TrollEach other player takes his -1 Coin token. Now and at the start of your next turn: +1 Buy. While this is in play, cards cost 1 Coin less on your turns, but not less than 0 Coins.
Cost: 5 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
StorytellerClick to veto Storyteller+1 Action
+1 Coin

Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
Cost: 5 Coins
EmpiresClick to exclude Empires: ArchiveClick to veto Archive+1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Cost: 5 Coins
NocturneClick to exclude Nocturne: CryptClick to veto CryptSet aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Way of the RatClick to veto Way of the RatYou may discard a Treasure to gain a copy of this.
Cost: 0 Coins
PlunderClick to exclude Plunder: Event LaunchClick to veto LaunchOnce per turn: Return to your Action phase. +1 Card, +1 Action, and +1 Buy.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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