promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Wandering MinstrelClick to veto Wandering Minstrel+1 Card
+2 Actions

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event BorrowClick to veto Borrow+1 Buy
Once per turn: If your -1 Card token isn't on your deck, put it there and +1 Coin.
Cost: 0 Coins
MagpieClick to veto Magpie+1 Card
+1 Action

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Cost: 4 Coins
EmpiresClick to exclude Empires: Event DominateClick to veto DominateGain a Province. If you do, +9 VP Tokens.
Cost: 14 Coins
TempleClick to veto Temple+1 VP
Trash from 1 to 3 differently named cards from your hand. Add 1 VP Token to the Temple Supply pile. When you gain this, take the VP Token from the Temple Supply pile.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Cargo ShipClick to veto Cargo Ship+2 Coins
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
CovenClick to veto Coven+1 Action
+2 Coins

Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
Cost: 5 Coins
PaddockClick to veto Paddock+2 Coins
Gain 2 Horses. +1 Action per empty Supply pile.
Cost: 5 Coins
AlliesClick to exclude Allies: HunterClick to veto Hunter+1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
Cost: 5 Coins
PlunderClick to exclude Plunder: CageClick to veto CageSet aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn.
Cost: 2 Coins
GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
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