promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
Walled VillageClick to veto Walled Village+1 Card
+2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
TrailClick to veto Trail+1 Card
+1 Action

When you gain, trash, or discard this, other than in Clean-up, you may play it.
Cost: 4 Coins
Witch's HutClick to veto Witch's Hut+4 Cards
Discard 2 cards, revealed. If they’re both Actions, each other player gains a Curse
Cost: 5 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
EmpiresClick to exclude Empires: Royal BlacksmithClick to veto Royal Blacksmith+5 Cards
Reveal your hand; discard the Coppers.
Cost: 8 Debt
RenaissanceClick to exclude Renaissance: Project FleetClick to veto FleetAfter the game ends, there's an extra round of turns just for players with this.
Cost: 5 Coins
AlliesClick to exclude Allies: CarpenterClick to veto CarpenterIf no Supply piles are empty, +1 Action and gain a card costing up to 4 Coins. Otherwise, trash a card from your hand and gain a card costing up to 2 Coins more than it.
Cost: 4 Coins
PlunderClick to exclude Plunder: Trait InheritedClick to veto InheritedSetup: You start the game with an Inherited card in place of a starting card you choose. StowawayClick to veto StowawayAt the start of your next turn, +2 Cards. When anyone gains a Duration card, you may play this from your hand.
Cost: 3 Coins
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