Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WheelwrightClick to veto Wheelwright+1 Card
+1 Action

You may discard a card to gain an Action card costing as much as it or less.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
GuildsClick to exclude Guilds: PlazaClick to veto Plaza+1 Card
+2 Actions

You may discard a Treasure card for +1 Coffers.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
HirelingClick to veto HirelingAt the start of each of your turns for the rest of the game: +1 Card (This stays in play)
Cost: 6 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
IdolClick to veto Idol2 Coins
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project Crop RotationClick to veto Crop RotationAt the start of your turn, you may discard a Victory card for +2 Cards.
Cost: 6 Coins
SeerClick to veto Seer+1 Card
+1 Action

Reveal the top 3 cards of your deck. Put the ones costing from 2 Coins to 4 Coins into your hand. Put the rest back in any order.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Hunting LodgeClick to veto Hunting Lodge+1 Card
+2 Actions

You may discard your hand for +5 Cards
Cost: 5 Coins
AlliesClick to exclude Allies: HunterClick to veto Hunter+1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
Cost: 5 Coins
PlunderClick to exclude Plunder: FlagshipClick to veto Flagship+2 Coins
The next time you play a non-Command Action card, replay it.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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