Dominion Update PackClick to exclude Dominion Update Pack: BanditClick to veto BanditGain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: Sea WitchClick to veto Sea Witch+2 Cards
Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WheelwrightClick to veto Wheelwright+1 Card
+1 Action

You may discard a card to gain an Action card costing as much as it or less.
Cost: 5 Coins
GuildsClick to exclude Guilds: HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Champion+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.)
Cost: 6 Coins
Hero+2 Coins
Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply)
Cost: 5 Coins
Treasure Hunter+1 Action
+1 Coin

Gain a Silver per card the player to your right gained in his last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply)
Cost: 3 Coins
Warrior+2 Cards
For each Traveller you have in play (including this) each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins. When you discard this from play, you may exchange it for a Hero. (This is not in the Supply)
Cost: 4 Coins
Coin of the RealmClick to veto Coin of the Realm1 Coin
When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions.
Cost: 2 Coins
PageClick to veto Page+1 Card
+1 Action

When you discard this from play, you may exchange it for a Treasure Hunter.
Cost: 2 Coins
EmpiresClick to exclude Empires: Event BanquetClick to veto BanquetGain 2 Coppers and a non-Victory card costing up to 5 Coins.
Cost: 3 Coins
NocturneClick to exclude Nocturne: Den of SinClick to veto Den of SinAt the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile).
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project City GateClick to veto City GateAt the start of your turn, +1 Card, then put a card from your hand onto your deck
Cost: 3 Coins
PlunderClick to exclude Plunder: Cabin BoyClick to veto Cabin Boy+1 Card
+1 Action

At the start of your next turn, choose one: +2 Coins; or trash this to gain a Duration card.
Cost: 4 Coins
GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
Other components these cards require:
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