promosClick to exclude promos: EnvoyClick to veto EnvoyReveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: HarbingerClick to veto Harbinger+1 Card
+1 Action

Look through your discard pile. You may put a card from it onto your deck.
Cost: 3 Coins
AdventuresClick to exclude Adventures: RatcatcherClick to veto Ratcatcher+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this to trash a card from your hand.
Cost: 2 Coins
EmpiresClick to exclude Empires: CapitalClick to veto Capital6 Coins
+1 Buy

When you discard this from play, take 6 Debt, and then you may pay off Debt.
Cost: 5 Coins
City QuarterClick to veto City Quarter+2 Actions
Reveal your hand. +1 Card per Action card revealed.
Cost: 8 Debt
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
IdolClick to veto Idol2 Coins
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
Cost: 5 Coins
LeprechaunClick to veto LeprechaunGain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: ResearchClick to veto Research+1 Action
Trash a card from your hand. Per 1 Coin it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
Cost: 4 Coins
Project Road NetworkClick to veto Road NetworkWhen another player gains a Victory card, +1 Card.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Event InvestClick to veto InvestExile an Action card from the Supply. While it's in Exile, when another player gains or Invests in a copy of it, +2 Cards.
Cost: 4 Coins
AlliesClick to exclude Allies: SentinelClick to veto SentinelLook at the top 5 cards of your deck. You may trash up to 2 of them. Put the rest back in any order.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Excluded sets:
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors