Dominion Update PackClick to exclude Dominion Update Pack: VassalClick to veto Vassal+2 Coins
Discard the top card of your deck. If it is an Action card, you may play it.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Seaside Update PackClick to exclude Seaside Update Pack: Sea ChartClick to veto Sea Chart+1 Card
+1 Action

Reveal the top card of your deck. If you have a copy of it in play, put it into your hand.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Champion+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.)
Cost: 6 Coins
Hero+2 Coins
Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply)
Cost: 5 Coins
Treasure Hunter+1 Action
+1 Coin

Gain a Silver per card the player to your right gained in his last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply)
Cost: 3 Coins
Warrior+2 Cards
For each Traveller you have in play (including this) each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins. When you discard this from play, you may exchange it for a Hero. (This is not in the Supply)
Cost: 4 Coins
PageClick to veto Page+1 Card
+1 Action

When you discard this from play, you may exchange it for a Treasure Hunter.
Cost: 2 Coins
TransmogrifyClick to veto Transmogrify+1 Action
Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
Cost: 4 Coins
AlliesClick to exclude Allies: BaubleClick to veto BaubleChoose two different options: +1 Buy; +1 Coin; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
Cost: 2 Coins
Capital CityClick to veto Capital City+1 Card
+2 Actions

You may discard 2 cards for +2 Coins. You may pay 2 Coins for +2 Cards.
Cost: 5 Coins
CarpenterClick to veto CarpenterIf no Supply piles are empty, +1 Action and gain a card costing up to 4 Coins. Otherwise, trash a card from your hand and gain a card costing up to 2 Coins more than it.
Cost: 4 Coins
MarquisClick to veto Marquis+1 Buy
+1 Card per card in your hand. Discard down to 10 cards in hand.
Cost: 6 Coins
Ally Peaceful CultClick to veto Peaceful CultAt the start of your Buy phase, you may spend any number of Favors to trash that many cards from your hand.
Cost: 0 Coins
PlunderClick to exclude Plunder: Trait CheapClick to veto CheapCheap cards cost 1 Coin less. Trait ShyClick to veto ShyAt the start of your turn, you may discard one Shy card for +2 Cards.
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