Intrigue Update PackClick to exclude Intrigue Update Pack: LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
GuildsClick to exclude Guilds: HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: HirelingClick to veto HirelingAt the start of each of your turns for the rest of the game: +1 Card (This stays in play)
Cost: 6 Coins
PortClick to veto Port+1 Card
+2 Actions

When you buy this, gain another Port.
Cost: 4 Coins
EmpiresClick to exclude Empires: Event AnnexClick to veto AnnexLook through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.
Cost: 8 Debt
Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Way of the GoatClick to veto Way of the GoatTrash a card from your hand.
Cost: 0 Coins
AlliesClick to exclude Allies: GalleriaClick to veto Galleria+3 Coins
This turn, when you gain a card costing 3 Coins or 4 Coins, +1 Buy.
Cost: 5 Coins
UnderlingClick to veto Underling+1 Card
+1 Action
+1 Favor

Cost: 3 Coins
Ally Peaceful CultClick to veto Peaceful CultAt the start of your Buy phase, you may spend any number of Favors to trash that many cards from your hand.
Cost: 0 Coins
PlunderClick to exclude Plunder: Buried TreasureClick to veto Buried TreasureAt the start of your next turn, +1 Buy and +3 Coins. When you gain this, play it.
Cost: 5 Coins
Cabin BoyClick to veto Cabin Boy+1 Card
+1 Action

At the start of your next turn, choose one: +2 Coins; or trash this to gain a Duration card.
Cost: 4 Coins
GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
Other components these cards require:
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