Intrigue Update PackClick to exclude Intrigue Update Pack: ReplaceClick to veto ReplaceTrash a card from your hand. Gain a card costing up to 2 Coins more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: BerserkerClick to veto BerserkerGain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this.
Cost: 5 Coins
AdventuresClick to exclude Adventures: DuplicateClick to veto DuplicatePut this on your Tavern mat. When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.
Cost: 4 Coins
Haunted WoodsClick to veto Haunted WoodsUntil you next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn: +3 Cards
Cost: 5 Coins
EmpiresClick to exclude Empires: Event DonateClick to veto DonateAfter this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
Cost: 8 Debt
NocturneClick to exclude Nocturne: GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
Tragic HeroClick to veto Tragic Hero+3 Cards
+1 Buy

If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project InnovationClick to veto InnovationThe first time you gain an Action card in each of your turns, you may set it aside. If you do, play it.
Cost: 6 Coins
ScholarClick to veto ScholarDiscard your hand. +7 Cards.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
PaddockClick to veto Paddock+2 Coins
Gain 2 Horses. +1 Action per empty Supply pile.
Cost: 5 Coins
PlunderClick to exclude Plunder: PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
TaskmasterClick to veto Taskmaster+1 Action, +1 Coin, and if you gain a card costing exactly 5 Coins this turn, then at the start of your next turn, repeat this ability.
Cost: 3 Coins
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