Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: StoreroomClick to veto Storeroom+1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Coin per card discarded the second time.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Den of SinClick to veto Den of SinAt the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile).
Cost: 5 Coins
PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Project InnovationClick to veto InnovationThe first time you gain an Action card in each of your turns, you may set it aside. If you do, play it.
Cost: 6 Coins
RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: CovenClick to veto Coven+1 Action
+2 Coins

Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
Cost: 5 Coins
Way of the OwlClick to veto Way of the OwlDraw until you have 6 cards in hand.
Cost: 0 Coins
PlunderClick to exclude Plunder: GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
ToolsClick to veto ToolsGain a copy of a card anyone has in play.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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