Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: Sea ChartClick to veto Sea Chart+1 Card
+1 Action

Reveal the top card of your deck. If you have a copy of it in play, put it into your hand.
Cost: 3 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: TiaraClick to veto Tiara+1 Buy
This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice.
Cost: 4 Coins
AdventuresClick to exclude Adventures: GearClick to veto Gear+2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
Cost: 3 Coins
RelicClick to veto Relic2 Coins
When you play this, each other players puts his -1 Card token on his deck.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
SuppliesClick to veto Supplies1 Coin
When you play this, gain a Horse onto your deck.
Cost: 2 Coins
Way of the SquirrelClick to veto Way of the Squirrel+2 Cards at the end of this turn
Cost: 0 Coins
AlliesClick to exclude Allies: HunterClick to veto Hunter+1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
Cost: 5 Coins
PlunderClick to exclude Plunder: MapmakerClick to veto MapmakerLook at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand.
Cost: 4 Coins
Trait PatientClick to veto PatientAt the start of your Clean-up phase, you may set aside Patient cards from your hand to play them at the start of your next turn. Silver MineClick to veto Silver MineGain a Treasure costing less than this to your hand.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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