Seaside Update PackClick to exclude Seaside Update Pack: AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: AnvilClick to veto Anvil1 Coin
You may discard a Treasure to gain a card costing up to 4 Coins.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
Coin of the RealmClick to veto Coin of the Realm1 Coin
When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions.
Cost: 2 Coins
Event InheritanceClick to veto InheritanceOnce per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coins. Move your Estate token to it (your Estates gain the abilities and types of that card).
Cost: 7 Coins
Event SeawayClick to veto SeawayGain an Action card costing up to 4 Coins. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
Cost: 5 Coins
EmpiresClick to exclude Empires: EnchantressClick to veto EnchantressUntil your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards.
Cost: 3 Coins
OverlordClick to veto OverlordPlay this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
Cost: 8 Debt
NocturneClick to exclude Nocturne: Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
Ghost TownClick to veto Ghost TownAt the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile).
Cost: 3 Coins
AlliesClick to exclude Allies: SpecialistClick to veto SpecialistYou may play an Action or Treasure from your hand. Choose one: Play it again; or gain a copy of it.
Cost: 5 Coins
PlunderClick to exclude Plunder: SirenClick to veto SirenEach other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand.
Cost: 3 Coins
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