Seaside Update PackClick to exclude Seaside Update Pack: CorsairClick to veto Corsair+1 Coin
At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn.
Cost: 5 Coins
Sea WitchClick to veto Sea Witch+2 Cards
Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Junk DealerClick to veto Junk Dealer+1 Card
+1 Action
+1 Coin

Trash a card from your hand.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
GiantClick to veto GiantTurn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
Cost: 5 Coins
MagpieClick to veto Magpie+1 Card
+1 Action

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Cost: 4 Coins
Event SaveClick to veto Save+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
Cost: 1 Coin
EmpiresClick to exclude Empires: Chariot RaceClick to veto Chariot Race+1 Action
Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +1 Coin and +1 VP Token.
Cost: 3 Coins
Landmark OrchardClick to veto OrchardWhen scoring, 4 VP per differently named Action card you have 3 or more copies of.
MenagerieClick to exclude Menagerie: Animal FairClick to veto Animal Fair+4 Coins
+1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand.
Cost: 7 Coins
DisplaceClick to veto DisplaceExile a card from your hand. Gain a differently named card costing up to 2 Coins more than it.
Cost: 5 Coins
PlunderClick to exclude Plunder: LongshipClick to veto Longship+2 Actions
At the start of your next turn, +2 Cards.
Cost: 5 Coins
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