Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Dominion Update PackClick to exclude Dominion Update Pack: ArtisanClick to veto ArtisanGain a card to your hand costing up to 5 Coins. Put a card from your hand onto your deck.
Cost: 6 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: PirateClick to veto PirateAt the start of your next turn, gain a Treasure costing up to 6 Coins to your hand. When any player gains a Treasure, you may play this from your hand.
Cost: 5 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: MagnateClick to veto MagnateReveal your hand. +1 Card per Treasure in it.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
NocturneClick to exclude Nocturne: Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: ExperimentClick to veto Experiment+2 Cards
+1 Action

Return this to the Supply. When you gain this, gain another Experiment (that doesn't come with another).
Cost: 3 Coins
Project FleetClick to veto FleetAfter the game ends, there's an extra round of turns just for players with this.
Cost: 5 Coins
LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
PlunderClick to exclude Plunder: StowawayClick to veto StowawayAt the start of your next turn, +2 Cards. When anyone gains a Duration card, you may play this from your hand.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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