Hinterlands Update PackClick to exclude Hinterlands Update Pack: TrailClick to veto Trail+1 Card
+1 Action

When you gain, trash, or discard this, other than in Clean-up, you may play it.
Cost: 4 Coins
GuildsClick to exclude Guilds: DoctorClick to veto DoctorName a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
Cost: 3 Coins
AdventuresClick to exclude Adventures: AmuletClick to veto AmuletNow and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
Cost: 3 Coins
TransmogrifyClick to veto Transmogrify+1 Action
Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
Cost: 4 Coins
EmpiresClick to exclude Empires: ForumClick to veto Forum+3 Cards
+1 Action

Discard 2 cards. When you buy this, +1 Buy.
Cost: 5 Coins
Landmark OrchardClick to veto OrchardWhen scoring, 4 VP per differently named Action card you have 3 or more copies of.
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
BardClick to veto Bard+2 Coins
Receive a Boon.
Cost: 4 Coins
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
LeprechaunClick to veto LeprechaunGain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex.
Cost: 3 Coins
SkulkClick to veto Skulk+1 Buy
Each other player receives the next Hex. When you gain this, gain a Gold.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Project AcademyClick to veto AcademyWhen you gain an Action card, +1 Villager.
Cost: 5 Coins
PlunderClick to exclude Plunder: GrottoClick to veto Grotto+1 Action
Set aside up to 4 cards from your hand face down (on this). At the start of your next turn, discard them, then draw as many.
Cost: 2 Coins
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