Seaside Update PackClick to exclude Seaside Update Pack: CorsairClick to veto Corsair+1 Coin
At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: HerbalistClick to veto Herbalist+1 Buy
+1 Coin

When you discard this from play, you may put one of your Treasures from play on top of your deck.
Cost: 2 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: TrailClick to veto Trail+1 Card
+1 Action

When you gain, trash, or discard this, other than in Clean-up, you may play it.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event QuestClick to veto QuestYou may discard an Attack, or two Curses, or any six cards. If you do, gain a Gold.
Cost: 0 Coins
RatcatcherClick to veto Ratcatcher+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this to trash a card from your hand.
Cost: 2 Coins
EmpiresClick to exclude Empires: EnchantressClick to veto EnchantressUntil your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards.
Cost: 3 Coins
NocturneClick to exclude Nocturne: BatTrash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire. (This is not in the Supply.)
Cost: 2 Coins
State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
VampireClick to veto VampireEach other player receives the next Hex. Gain a card costing up to 5 Coins other than a Vampire. Exchange this for a Bat.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Event InvestClick to veto InvestExile an Action card from the Supply. While it's in Exile, when another player gains or Invests in a copy of it, +2 Cards.
Cost: 4 Coins
ScrapClick to veto ScrapTrash a card from your hand. Choose a different thing per 1 Coin it costs: +1 Card; +1 Action; +1 Buy; +1 Coin; gain a Silver; gain a Horse.
Cost: 3 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
SearchClick to veto Search+2 Coins
The next time a Supply pile empties, trash this and gain a Loot.
Cost: 2 Coins
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