Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pouch1 Coin
+1 Buy

Cost: 2 Coins
Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: CharlatanClick to veto Charlatan+3 Coins
Each other player gains a Curse. In games using this, Curse is also a Treasure worth 1 Coin.
Cost: 5 Coins
GuildsClick to exclude Guilds: BakerClick to veto Baker+1 Card
+1 Action
+1 Coffer

Setup: Each player gets +1 Coffers.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event BorrowClick to veto Borrow+1 Buy
Once per turn: If your -1 Card token isn't on your deck, put it there and +1 Coin.
Cost: 0 Coins
Coin of the RealmClick to veto Coin of the Realm1 Coin
When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions.
Cost: 2 Coins
EmpiresClick to exclude Empires: GroundskeeperClick to veto Groundskeeper+1 Card
+1 Action

While this is in play, when you gain a Victory card, +1 VP Token.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
TrackerClick to veto Tracker+1 Coin
Receive a Boon. While this is in play, when you gain a card, you may put that card onto your deck.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Project InnovationClick to veto InnovationThe first time you gain an Action card in each of your turns, you may set it aside. If you do, play it.
Cost: 6 Coins
MenagerieClick to exclude Menagerie: GatekeeperClick to veto GatekeeperAt the start of your next turn, +3 Coins. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
Cost: 5 Coins
AlliesClick to exclude Allies: MarquisClick to veto Marquis+1 Buy
+1 Card per card in your hand. Discard down to 10 cards in hand.
Cost: 6 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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