Hinterlands Update PackClick to exclude Hinterlands Update Pack: Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
NomadsClick to veto Nomads+1 Buy
+2 Coins

When you gain or trash this, +2 Coins.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
Event ExpeditionClick to veto ExpeditionDraw 2 extra cards for your next hand.
Cost: 3 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
LeprechaunClick to veto LeprechaunGain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: ResearchClick to veto Research+1 Action
Trash a card from your hand. Per 1 Coin it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: CardinalClick to veto Cardinal+2 Coins
Each other player reveals the top 2 cards of their deck, Exiles one costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 4 Coins
FalconerClick to veto FalconerGain a card to your hand costing less than this. When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand.
Cost: 5 Coins
AlliesClick to exclude Allies: SwapClick to veto Swap+1 Card
+1 Action

You may return an Action from your hand to its pile, to gain to your hand a different Action costing up to 5 Coins.
Cost: 5 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
Event ScroungeClick to veto ScroungeChoose one: Trash a card from your hand; or gain an Estate from the trash, and if you did, gain a card costing up to 5 Coins.
Cost: 3 Coins
SearchClick to veto Search+2 Coins
The next time a Supply pile empties, trash this and gain a Loot.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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