Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: NomadsClick to veto Nomads+1 Buy
+2 Coins

When you gain or trash this, +2 Coins.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
Coin of the RealmClick to veto Coin of the Realm1 Coin
When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions.
Cost: 2 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Blessed VillageClick to veto Blessed Village+1 Card
+2 Actions

When you gain this, take a Boon. Receive it now or at the start of your next turn.
Cost: 4 Coins
PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Project ExplorationClick to veto ExplorationAt the end of your Buy phase, if you didn't buy any cards, +1 Coffers and +1 Villager.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Event DesperationClick to veto DesperationOnce per turn: You may gain a Curse. If you do, +1 Buy and +2 Coins.
Cost: 0 Coins
StockpileClick to veto Stockpile3 Coins
+1 Buy

When you play this, Exile it.
Cost: 3 Coins
AlliesClick to exclude Allies: InnkeeperClick to veto Innkeeper+1 Action
Choose one: +1 Card; or +3 Cards, then discard 3 cards; or +5 Cards, then discard 6 cards.
Cost: 4 Coins
PlunderClick to exclude Plunder: GrottoClick to veto Grotto+1 Action
Set aside up to 4 cards from your hand face down (on this). At the start of your next turn, discard them, then draw as many.
Cost: 2 Coins
LongshipClick to veto Longship+2 Actions
At the start of your next turn, +2 Cards.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Excluded sets:
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors