Dominion Update PackClick to exclude Dominion Update Pack: BanditClick to veto BanditGain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
GuildsClick to exclude Guilds: TaxmanClick to veto TaxmanYou may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: AmuletClick to veto AmuletNow and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
Cost: 3 Coins
ArtificerClick to veto Artificer+1 Card
+1 Action
+1 Coin

Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
Cost: 5 Coins
EmpiresClick to exclude Empires: CrownClick to veto CrownIf it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project FairClick to veto FairAt the start of your turn, +1 Buy.
Cost: 4 Coins
VillainClick to veto Villain+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2 Coins or more (or reveals they can't).
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Event DelayClick to veto DelayYou may set aside an Action card from your hand. At the start of your next turn, play it.
Cost: 0 Coins
Snowy VillageClick to veto Snowy Village+1 Card
+4 Actions
+1 Buy

Ignore any further +Actions you get this turn.
Cost: 3 Coins
PlunderClick to exclude Plunder: FrigateClick to veto Frigate+3 Coins
Until the start of your next turn, each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
Cost: 5 Coins
SirenClick to veto SirenEach other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand.
Cost: 3 Coins
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