Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: ChurchClick to veto Church+1 Action
Set aside up to 3 cards from your hand face down. At the start of your next turn, put them into your hand, then you may trash a card from your hand.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: StoreroomClick to veto Storeroom+1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Coin per card discarded the second time.
Cost: 3 Coins
GuildsClick to exclude Guilds: MasterpieceClick to veto Masterpiece1 Coin
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin you overpaid.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Distant LandsClick to veto Distant LandsPut this on your Tavern mat. Worth 4 VP if on your Tavern mat at the end of the game (otherwise worth 0 VP).
Cost: 5 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
BardClick to veto Bard+2 Coins
Receive a Boon.
Cost: 4 Coins
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
Night WatchmanClick to veto Night WatchmanLook at the top 5 cards of your deck, discard any number, and put the rest back in any order. This is gained to your hand (instead of your discard pile).
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: Project CanalClick to veto CanalDuring your turns, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 7 Coins
Silk MerchantClick to veto Silk Merchant+2 Cards
+1 Buy

When you gain or trash this, +1 Coffers and +1 Villager.
Cost: 4 Coins
PlunderClick to exclude Plunder: Trait PatientClick to veto PatientAt the start of your Clean-up phase, you may set aside Patient cards from your hand to play them at the start of your next turn. TricksterClick to veto TricksterEach other player gains a Curse. Once this turn, when you discard a Treasure from play, you may set it aside. Put it in your hand at end of turn.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Excluded sets:
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors