Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Cursed Gold3 Coins
When you play this, gain a Curse.
Cost: 4 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: GovernorClick to veto Governor+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
Cost: 5 Coins
Dominion Update PackClick to exclude Dominion Update Pack: MerchantClick to veto Merchant+1 Card
+1 Action

The first time you play a Silver this turn, +1 Coin.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: CharlatanClick to veto Charlatan+3 Coins
Each other player gains a Curse. In games using this, Curse is also a Treasure worth 1 Coin.
Cost: 5 Coins
GuildsClick to exclude Guilds: Candlestick MakerClick to veto Candlestick Maker+1 Action
+1 Buy
+1 Coffer

Cost: 2 Coins
EmpiresClick to exclude Empires: GroundskeeperClick to veto Groundskeeper+1 Card
+1 Action

While this is in play, when you gain a Victory card, +1 VP Token.
Cost: 5 Coins
Landmark PalaceClick to veto PalaceWhen scoring, 3 VP per set you have of Copper - Silver - Gold.
NocturneClick to exclude Nocturne: GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
Will-o'-Wisp+1 Card
+1 Action

Reveal the top card of your deck. If it costs 2 Coins or less, put it into your hand. (This is not in the Supply.)
Cost: 0 Coins
ExorcistClick to veto ExorcistTrash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles.
Cost: 4 Coins
PookaClick to veto PookaYou may trash a Treasure other than Cursed Gold from your hand, for + 4 Cards.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: SpicesClick to veto Spices2 Coins
+1 Buy

When you gain this, +2 Coffers.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Way of the TurtleClick to veto Way of the TurtleSet this aside. If you did, play it at the start of your next turn.
Cost: 0 Coins
AlliesClick to exclude Allies: CarpenterClick to veto CarpenterIf no Supply piles are empty, +1 Action and gain a card costing up to 4 Coins. Otherwise, trash a card from your hand and gain a card costing up to 2 Coins more than it.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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