Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Cursed Gold3 Coins
When you play this, gain a Curse.
Cost: 4 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: PrinceClick to veto PrinceYou may set this aside. If you do, set aside an Action card from your hand costing up to 4 Coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Cost: 8 Coins
Dominion Update PackClick to exclude Dominion Update Pack: MerchantClick to veto Merchant+1 Card
+1 Action

The first time you play a Silver this turn, +1 Coin.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: NomadsClick to veto Nomads+1 Buy
+2 Coins

When you gain or trash this, +2 Coins.
Cost: 4 Coins
AdventuresClick to exclude Adventures: MiserClick to veto MiserChoose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
Cost: 4 Coins
Event QuestClick to veto QuestYou may discard an Attack, or two Curses, or any six cards. If you do, gain a Gold.
Cost: 0 Coins
StorytellerClick to veto Storyteller+1 Action
+1 Coin

Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
PookaClick to veto PookaYou may trash a Treasure other than Cursed Gold from your hand, for + 4 Cards.
Cost: 5 Coins
Sacred GroveClick to veto Sacred Grove+1 Buy
+3 Coins

Receive a Boon. If it doesn't give +1 Coin, each other player may receive it.
Cost: 5 Coins
PlunderClick to exclude Plunder: Event DeliverClick to veto Deliver+1 Buy
This turn, each time you gain a card, set it aside, and upt it into your hand at end of turn.
Cost: 2 Coins
FlagshipClick to veto Flagship+2 Coins
The next time you play a non-Command Action card, replay it.
Cost: 4 Coins
SirenClick to veto SirenEach other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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