Dark AgesClick to exclude Dark Ages: MercenaryYou may trash 2 cards from your hand. If you do, +2 Cards, +2 Coins, and each other player discards down to 3 cards in hand. (This is not in the Supply.)
Cost: 0 Coins
UrchinClick to veto Urchin+1 Card
+1 Action

Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
MagpieClick to veto Magpie+1 Card
+1 Action

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Cost: 4 Coins
EmpiresClick to exclude Empires: Chariot RaceClick to veto Chariot Race+1 Action
Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +1 Coin and +1 VP Token.
Cost: 3 Coins
Landmark TombClick to veto TombWhen you trash a card, +1 VP Token.
RenaissanceClick to exclude Renaissance: HideoutClick to veto Hideout+1 Card
+2 Actions

Trash a card from your hand. If it's a Victory card, gain a Curse.
Cost: 4 Coins
ImproveClick to veto Improve+2 Coins
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly 1 Coin more than it.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Event PopulateClick to veto PopulateGain one card from each Action Supply pile.
Cost: 10 Coins
AlliesClick to exclude Allies: InnkeeperClick to veto Innkeeper+1 Action
Choose one: +1 Card; or +3 Cards, then discard 3 cards; or +5 Cards, then discard 6 cards.
Cost: 4 Coins
PlunderClick to exclude Plunder: GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
Landing PartyClick to veto Landing Party+2 Cards
+2 Actions

The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.
Cost: 4 Coins
PendantClick to veto Pendant+1 Coin per differently named Treasure you have in play.
Cost: 5 Coins
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