Dominion Update PackClick to exclude Dominion Update Pack: PoacherClick to veto Poacher+1 Card
+1 Action
+1 Coin

Discard a card per empty Supply pile.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
GuildsClick to exclude Guilds: Merchant GuildClick to veto Merchant Guild+1 Buy
+1 Coin

While this is in play, when you buy a card, +1 Coffers.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event BallClick to veto BallTake your -1 Coin token. Gain 2 cards each costing up to 4 Coins.
Cost: 5 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Blessed VillageClick to veto Blessed Village+1 Card
+2 Actions

When you gain this, take a Boon. Receive it now or at the start of your next turn.
Cost: 4 Coins
AlliesClick to exclude Allies: GuildmasterClick to veto Guildmaster+3 Coins
This turn, when you gain a card, +1 Favor.
Cost: 5 Coins
Royal GalleyClick to veto Royal Galley+1 Card
You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it.
Cost: 4 Coins
Ally Plateau ShepherdsClick to veto Plateau ShepherdsWhen scoring, pair up your Favors with cards you have costing 2 Coins, for 2 VP per pair.
Cost: 0 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
CrucibleClick to veto CrucibleTrash a card from your hand. +1 Coin per 1 Coin it costs.
Cost: 4 Coins
Jewelled EggClick to veto Jewelled Egg1 Coin
+1 Buy

When you trash this, gain a Loot.
Cost: 2 Coins
TricksterClick to veto TricksterEach other player gains a Curse. Once this turn, when you discard a Treasure from play, you may set it aside. Put it in your hand at end of turn.
Cost: 5 Coins
Other components these cards require:
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