Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event QuestClick to veto QuestYou may discard an Attack, or two Curses, or any six cards. If you do, gain a Gold.
Cost: 0 Coins
RangerClick to veto Ranger+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
Cost: 4 Coins
NocturneClick to exclude Nocturne: Ghost TownClick to veto Ghost TownAt the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile).
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: Project FairClick to veto FairAt the start of your turn, +1 Buy.
Cost: 4 Coins
ScholarClick to veto ScholarDiscard your hand. +7 Cards.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
HostelryClick to veto Hostelry+1 Card
+2 Actions

When you gain this, you may discard any number of Treasures, revealed, to gain that many Horses.
Cost: 4 Coins
Village GreenClick to veto Village GreenEither now or at the start of your next turn, +1 Card and +2 Actions. When you discard this other than during your Clean-up, you may play it.
Cost: 4 Coins
AlliesClick to exclude Allies: SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
SpecialistClick to veto SpecialistYou may play an Action or Treasure from your hand. Choose one: Play it again; or gain a copy of it.
Cost: 5 Coins
PlunderClick to exclude Plunder: Landing PartyClick to veto Landing Party+2 Cards
+2 Actions

The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.
Cost: 4 Coins
SirenClick to veto SirenEach other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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