Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: MercenaryYou may trash 2 cards from your hand. If you do, +2 Cards, +2 Coins, and each other player discards down to 3 cards in hand. (This is not in the Supply.)
Cost: 0 Coins
UrchinClick to veto Urchin+1 Card
+1 Action

Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Cost: 3 Coins
GuildsClick to exclude Guilds: HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
Merchant GuildClick to veto Merchant Guild+1 Buy
+1 Coin

While this is in play, when you buy a card, +1 Coffers.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Haunted WoodsClick to veto Haunted WoodsUntil you next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn: +3 Cards
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark Mountain PassClick to veto Mountain PassWhen you are the first player to gain a Province, after that turn, each player bids once, up to 40 Debt Tokens, ending with you. High bidder gets +8 VP Tokens and takes the Debt Tokens they bid.
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Sacred GroveClick to veto Sacred Grove+1 Buy
+3 Coins

Receive a Boon. If it doesn't give +1 Coin, each other player may receive it.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. Project SilosClick to veto SilosAt the start of your turn, discard any number of Coppers, revealed, and draw that many cards.
Cost: 4 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
LiveryClick to veto Livery+3 Coins
This turn, when you gain a card costing 4 Coins or more, gain a Horse.
Cost: 5 Coins
SanctuaryClick to veto Sanctuary+1 Card
+1 Action
+1 Buy

You may Exile a card from your hand.
Cost: 5 Coins
SheepdogClick to veto Sheepdog+2 Cards
When you gain a card, you may play this from your hand.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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