Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Devotee of the Holy QueryClick to veto Devotee of the Holy QueryCost: 3Glory: 2
* Devotee of the Holy Query gains +2 defense.
Strong Warrior of the QuayClick to veto Strong Warrior of the QuayCost: 5Glory: 2
All other Creatures in your Ready Area get +1 attack and +1 defense as long as Warrior of the Quay is in your Ready Area.
Growth SpellClick to veto Growth SpellCost: 4
Immediate: Gain 2 Quiddity. Draw and roll 1 die.
Victory SpellClick to veto Victory SpellCost: 7
Cast this spell to gain +1 Glory for each opponent that had a Creature destroyed by one of your attacks this turn (maximum 1 Glory per player attacked). You can only cast this Spell after your attack phase.
QuarmageddonClick to exclude Quarmageddon: Strong Heavenly SeraphClick to veto Strong Heavenly SeraphCost: 7Glory: 3
As long as Heavenly Seraph is in your Ready Area, the other players cannot cull when they score a level 2 or 3 Creature, and when one of your Creatures is destroyed (including Heavenly Seraph), you gain +1 Glory. * Heavenly Seraph has no additional ability.
Mighty Lord of the QuarryClick to veto Mighty Lord of the QuarryCost: 8Glory: 4
If one of your Creatures is destroyed by an opponent's attack, you may instead destroy Lord of the Quarry to prevent that Creature from being destroyed. * When Lord of the Quarry is destroyed, add Lord of the Quarry to your Active Pool.
Mighty Voodoo DollClick to veto Mighty Voodoo DollCost: 6Glory: 3
If Voodoo Doll is destroyed by an opponent's attack, reduce the remaining attack total against you to 0. * When Voodoo Doll is summoned, re-roll all Voodoo Doll dice in your Spent and Used Pile.
Discriminating SpellClick to veto Discriminating SpellCost: 3
When you cast this spell, each time you summon a Creature for the rest of your turn you immediately draw and roll one die.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
BoogiemanClick to veto BoogiemanCost: 5 (4 with Dark)Glory: 2
you may cull one die in your Used Pile. * [this] has no additional ability."
Strong Quartz GolemClick to veto Strong Quartz GolemCost: 5 (4 with Light)Glory: 2
gain 1 Glory at the end of your turn if you did not capture a Quarry during this turn. * [this] has no additional ability."
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