Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Strong Defender of the PaleClick to veto Strong Defender of the PaleCost: 6Glory: 3
* When Defender of the Pale scores, draw 1 additional die and add it to your Active Pool. ** When Defender of the Pale scores, draw 2 additional dice and add them to your Active Pool.
Life CharmClick to veto Life CharmCost: 3
Reaction: When you cast this spell, any of your Creatures that are destroyed for the rest of the turn go to your Active Pool instead of your Used Pile.
Rise of the DemonsClick to exclude Rise of the Demons: 10×Corrupted QuiddityClick to veto Corrupted Quiddity
Corrupted Quiddity has no cost and cannot be captured from the Wilds. ⁂ Gain 1 Corrupted Quiddity die from the Wilds.
QuarmageddonClick to exclude Quarmageddon: Mighty Gnome BarbarianClick to veto Mighty Gnome BarbarianCost: 5Glory: 3
No player (including you if you scored him this turn) can gain more than 3 Glory for each creature they score (including spell effects) as long as Gnome Barbarian is in your Ready Area. * When Gnome Barbarian is summoned, you may reroll any number of your unattached Spell dice in your Ready Area and/or Active Pool.
Oblation CharmClick to veto Oblation CharmCost: 5
Cast this spell to cull one Creature Die from your Used Pile and gain Glory equal to twice that Creature's Glory value.
Discriminating CharmClick to veto Discriminating CharmCost: 4
Immediate: Move any number of dice from your Active Pool to your Spent Pile, then draw and roll that many dice plus one.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
Greater QueelzebubClick to veto Greater QueelzebubCost: 9 (8 with Dark)Glory: 4
you may immediately cull 1 Assistant die in your Used Pile. * [this] gains +2 attack if at least 1 Light Creature is in any player's Ready Area."
Strong ArchangelClick to veto Strong ArchangelCost: 8 (7 with Light)Glory: 3
gain 2 Light Quiddity. * Archangel has no additional ability."
Greater Black CatClick to veto Greater Black CatCost: 4 (3 with Dark)Glory: 2
While Black Cat is in your Ready Area, all Light Creature dice cost +1 Quiddity to capture from the Wilds. * Black Cat has no additional ability.
Greater Quartz GolemClick to veto Greater Quartz GolemCost: 6 (5 with Light)Glory: 3
When Quartz Golem is destroyed, you may immediately capture one non-Dark Spell of Cost 4 or less for free. * In addition to the above, you may add the captured Spell die to your Active Pool.
Greater HeraldClick to veto Greater HeraldCost: 4 (3 with Light)Glory: 2
Herald cannot be affected by Dark Spells. * Herald has no additional ability.
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