Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Mighty Scavenging GoblinClick to veto Mighty Scavenging GoblinCost: 3Glory: 2
* When Scavenging Goblin is destroyed, draw 2 dice and add them to your Active Pool.
Mighty Primordial OozeClick to veto Mighty Primordial OozeCost: 5Glory: 3
? = The number of Creatures in all Ready Areas.
Mighty Quake DragonClick to veto Mighty Quake DragonCost: 9Glory: 4
* Quake Dragon gains +1 defense. ** Quake Dragon gains +2 defense and you earn +2 Glory when it scores.
Strong Defender of the PaleClick to veto Strong Defender of the PaleCost: 6Glory: 3
* When Defender of the Pale scores, draw 1 additional die and add it to your Active Pool. ** When Defender of the Pale scores, draw 2 additional dice and add them to your Active Pool.
Shaping IncantationClick to veto Shaping IncantationCost: 4
Attach: When this Creature scores, you may cull one die from your Used Pile to capture one Quarry die that costs up to 3 Quiddity more than the die you culled.
Death SpellClick to veto Death SpellCost: 6
*/** Cast this spell to Destroy one Creature with defense 6 or less in each of your opponents' Ready Areas.
QuarmageddonClick to exclude Quarmageddon: Troll BehemothClick to veto Troll BehemothCost: 6Glory: 3
each of your opponents with only one Creature in their Ready Area must rotate their Creatures to a level 1 face of their choice
Oblation SpellClick to veto Oblation SpellCost: 2
Cast this spell to cull one die from your Spent or Used Pile, then draw and roll one die. You can only cast this Spell before the attack phase of your turn.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
Strong Black CatClick to veto Strong Black CatCost: 4 (3 with Dark)Glory: 2
* Black Cat gains +3 attack when attacking an opponent's Ready Area that contains at least 1 Light Creature.
HeraldClick to veto HeraldCost: 3 (2 with Light)Glory: 2
* When Herald is destroyed, you may return its die to your Active Pool.
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Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed at the bottom; click on them to include them again.
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