Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Strong Scavenging GoblinClick to veto Strong Scavenging GoblinCost: 3Glory: 2
* Scavenging Goblin gains +1 defense for each other Creature in your Ready Area.
DeathdealerClick to veto DeathdealerCost: 3Glory: 2
When Deathdealer scores, you may trade Deathdealer for one die from any other player's Used Pile.
Warrior of the QuayClick to veto Warrior of the QuayCost: 4Glory: 2
Warrior of the Quay gains +3 attack if the defending player has only 1 Creature in his Ready Area.
QuarmageddonClick to exclude Quarmageddon: Oblation CantripClick to veto Oblation CantripCost: 3
Attach: When this Creature scores, you gain double Glory for each of your Creatures that have a cost of 3 or less that score this turn.
Key Master Lord of the QuarryClick to exclude Key Master Lord of the Quarry: Key Master Lord of the QuarryClick to veto Key Master Lord of the QuarryCost: 7Glory: 3
You gain 1 Glory each time an opponent locks a creature die while the Lord of the Quarry is in your Ready Area. * Unlock all creatures in all Ready Areas and move them to their owner's Used Pile.
QuartifactsClick to exclude Quartifacts: SquireClick to veto SquireCost: 1Glory: 1
After capturing a Squire, you may capture one additional Quarry this turn (but not another Squire). * Squire gains +1 attack and +1 defense while Questing.
Mighty Knight of QuamelotClick to veto Mighty Knight of QuamelotCost: 7Glory: 3
If Knight of Quamelot scores, return its die to your Active Pool. After completing a Quest, Knight of Quamelot may re-roll the Quest Die up to 2 times. * In addition to the above, Knight of Quamelot is +1 attack and +1 defense.
Strong Manxome MinotaurClick to veto Strong Manxome MinotaurCost: 8Glory: 3
Manxome Minotaur cannot be destroyed by an opponent's attack unless the opponent is attacking with at least 2 Creatures. * Manxome Minotaur has Immunity.
The Search for the Holy QuailClick to veto The Search for the Holy QuailGlory: 2
? = Cull up to 2 dice from your Used Pile. THIMBLE OF POWER: After you attach the Thimle, all of your remaining Creatures cost −1 Quiddity to summon. HOLY QUILL: When attacking, discard the Holy Quill to destroy a Level 1 Creature. HOLY QUAIL: Each Creature that accompanies the Quail Bearer gains +1 defense.
The Hunt for The Tri-Clops SkullClick to veto The Hunt for The Tri-Clops SkullGlory: 4
? = Gain +1 Glory and add 1 additional die to your Active Pool. QUARTZ MEDALLION: Creature gains +3 attack and +3 defense. RUNE BOW: When attacking, Creature gains +1 attack and chooses each oppoent's first defender. TRI-CLOPS SKULL: If the Creature carrying the Skull scores, return the Creature to the Ready Area.
The Quest for ExqualiburClick to veto The Quest for ExqualiburGlory: 3
? = Capture 1 Quarry of Cost 5 or less for free. DIAMOND SHIELD: Creature gains +3 defense. HELM OF DESTINY: If the Creature wearing the Helm scores, it earns +2 Glory. EXQUALIBUR: When challenging a Quest, the opponent's Squires and Level 1 Creatures die instantly.
Quasar IncantationClick to veto Quasar IncantationCost: 6
After rolling all of the dice in your Active Pool, cast this Spell to search your bag for one die of your choice and place it in your Active Pool showing the face of your choice.
Misdirection IncantationClick to veto Misdirection IncantationCost: 6
After you roll the dice in your Active Pool, cast this Spell to draw and roll 4 additional dice. You must then immediately (before any other effects take place) send any 2 dice from your Active Pool to your Used Pile.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
HeraldClick to veto HeraldCost: 3 (2 with Light)Glory: 2
* When Herald is destroyed, you may return its die to your Active Pool.
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