Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Strong Devotee of the Holy QueryClick to veto Strong Devotee of the Holy QueryCost: 4Glory: 2
* When Devotee of the Holy Query scores, you may capture one Spell Die that costs 4 Quiddity or less for free. Add that Spell Die to your bag.
Defender of the PaleClick to veto Defender of the PaleCost: 5Glory: 2
*/** When Defender of the Pale scores, you earn 1 additional Glory for each other Creature that scores this turn.
Life CharmClick to veto Life CharmCost: 3
Reaction: When you cast this spell, any of your Creatures that are destroyed for the rest of the turn go to your Active Pool instead of your Used Pile.
Death CharmClick to veto Death CharmCost: 5
* Attach: This Creature gains +3 attack and +3 defense. ** Attach: This Creature gains +5 attack and +5 defense.
Shaping IncantationClick to veto Shaping IncantationCost: 4
Attach: When this Creature scores, you may cull one die from your Used Pile to capture one Quarry die that costs up to 3 Quiddity more than the die you culled.
QuarmageddonClick to exclude Quarmageddon: Lord of the QuarryClick to veto Lord of the QuarryCost: 7Glory: 3
All other level 1 Creatures in your Ready Area get +2 attack and +2 defense as long as Lord of the Quarry is in your Ready Area. * In addition to the bonus above, all other Creatures in your Ready Area get +2 attack, +2 defense, and Immunity as long as Lord of the Quarry is in your Ready Area.
Strong Troll BehemothClick to veto Strong Troll BehemothCost: 6Glory: 3
When Troll Behemoth is summoned, destroy all Creatures in all Ready Areas (including your own) that have a cost of exactly 8. When Troll Behemoth is in your Ready Area you may not summon creatures of cost 8. * You may destroy one level 3 Creature.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
Lesser BoogiemanClick to veto Lesser BoogiemanCost: 5 (4 with Dark)Glory: 2
Light Creatures damaged during an attack involving Boogieman are destroyed. * All Creatures damaged during an attack involving Boogieman are destroyed.
Greater QueelzebubClick to veto Greater QueelzebubCost: 9 (8 with Dark)Glory: 4
you may immediately cull 1 Assistant die in your Used Pile. * [this] gains +2 attack if at least 1 Light Creature is in any player's Ready Area."
Black CatClick to veto Black CatCost: 3 (2 with Dark)Glory: 2
* Black Cat gains +1 attack for each Dark Creature in your Ready Area (including Black Cat).
(Selecting anything above will remember which cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Excluding:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed at the bottom; click on them to include them again.
Hide dice quantities Disable background colors