Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Witching HagClick to veto Witching HagCost: 5Glory: 3
You gain +1 Quiddity for each Creature you destroy as long as Witching Hag is in your Ready Area.
Death CharmClick to veto Death CharmCost: 5
* Attach: This Creature gains +3 attack and +3 defense. ** Attach: This Creature gains +5 attack and +5 defense.
QuaxosClick to exclude Quaxos: Quaxos' Quake DragonClick to veto Quaxos' Quake DragonCost: 9Glory: 3
Quake Dragon takes no damage from opponents attacking with Quaxos Creatures (and can be assigned damage up to its defense value without being destroyed). It also gains +1 attack and +1 defense for each other Quaxos Creature in a Ready Area. * When Quake Dragon is summoned, you may destroy any one Quaxos Creature to gain +1 Glory. ** When Quake Dragon is summoned, you may destroy any one Creature to gain +1 Glory.
QuarmageddonClick to exclude Quarmageddon: Mighty Lord of the QuarryClick to veto Mighty Lord of the QuarryCost: 8Glory: 4
If one of your Creatures is destroyed by an opponent's attack, you may instead destroy Lord of the Quarry to prevent that Creature from being destroyed. * When Lord of the Quarry is destroyed, add Lord of the Quarry to your Active Pool.
Gnome BarbarianClick to veto Gnome BarbarianCost: 4Glory: 2
Gnome Barbarian gains +2 attack and +2 defense if you have no other Creatures in your Ready Area. * Gnome Barbarian has Immunity.
Strong Heavenly SeraphClick to veto Strong Heavenly SeraphCost: 7Glory: 3
As long as Heavenly Seraph is in your Ready Area, the other players cannot cull when they score a level 2 or 3 Creature, and when one of your Creatures is destroyed (including Heavenly Seraph), you gain +1 Glory. * Heavenly Seraph has no additional ability.
Discriminating SpellClick to veto Discriminating SpellCost: 3
When you cast this spell, each time you summon a Creature for the rest of your turn you immediately draw and roll one die.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
Strong ArchangelClick to veto Strong ArchangelCost: 8 (7 with Light)Glory: 3
gain 2 Light Quiddity. * Archangel has no additional ability."
Lesser HeraldClick to veto Lesser HeraldCost: 3 (2 with Light)Glory: 2
* Herald gains +1 defense.
Dark CantripClick to veto Dark CantripCost: 3
Cull 1 die in your Used Pile or Ready Area. * In addition to the above, gain 2 Dark Quiddity.
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Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed at the bottom; click on them to include them again.
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