Each bag should have 4×Assistant and 8×Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: |
2×AssistantClick to veto AssistantCost: 1Glory: 1 *[re-roll] Immediate: Re-roll this die and one other die.
5×PortalClick to veto PortalCost: 4 [portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
0×Basic QuiddityClick to veto Basic Quiddity
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5×Witching HagClick to veto Witching HagCost: 5Glory: 3 You gain +1 Quiddity for each Creature you destroy as long as Witching Hag is in your Ready Area.
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5×Death CharmClick to veto Death CharmCost: 5 * Attach: This Creature gains +3 attack and +3 defense. ** Attach: This Creature gains +5 attack and +5 defense.
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QuaxosClick to exclude Quaxos: |
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5×Quaxos' Quake DragonClick to veto Quaxos' Quake DragonCost: 9Glory: 3 Quake Dragon takes no damage from opponents attacking with Quaxos Creatures (and can be assigned damage up to its defense value without being destroyed). It also gains +1 attack and +1 defense for each other Quaxos Creature in a Ready Area. * When Quake Dragon is summoned, you may destroy any one Quaxos Creature to gain +1 Glory. ** When Quake Dragon is summoned, you may destroy any one Creature to gain +1 Glory.
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QuarmageddonClick to exclude Quarmageddon: |
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5×Mighty Lord of the QuarryClick to veto Mighty Lord of the QuarryCost: 8Glory: 4 If one of your Creatures is destroyed by an opponent's attack, you may instead destroy Lord of the Quarry to prevent that Creature from being destroyed. * When Lord of the Quarry is destroyed, add Lord of the Quarry to your Active Pool.
5×Gnome BarbarianClick to veto Gnome BarbarianCost: 4Glory: 2 Gnome Barbarian gains +2 attack and +2 defense if you have no other Creatures in your Ready Area. * Gnome Barbarian has Immunity.
5×Strong Heavenly SeraphClick to veto Strong Heavenly SeraphCost: 7Glory: 3 As long as Heavenly Seraph is in your Ready Area, the other players cannot cull when they score a level 2 or 3 Creature, and when one of your Creatures is destroyed (including Heavenly Seraph), you gain +1 Glory. * Heavenly Seraph has no additional ability.
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5×Discriminating SpellClick to veto Discriminating SpellCost: 3 When you cast this spell, each time you summon a Creature for the rest of your turn you immediately draw and roll one die.
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Light vs. DarkClick to exclude Light vs. Dark: |
0×Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1 ? Add 2 Quiddity and then place this die in the Spent Pile.
0×Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1 ? Re-roll this die and 1 die of your choice from your Used Pile.
0×Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1 ? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
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5×Strong ArchangelClick to veto Strong ArchangelCost: 8 (7 with Light)Glory: 3 gain 2 Light Quiddity. * Archangel has no additional ability."
5×Lesser HeraldClick to veto Lesser HeraldCost: 3 (2 with Light)Glory: 2 * Herald gains +1 defense.
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5×Dark CantripClick to veto Dark CantripCost: 3 Cull 1 die in your Used Pile or Ready Area. * In addition to the above, gain 2 Dark Quiddity.
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(Selecting anything above will remember which cards are currently selected. Click the button below to reset.)
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed at the bottom; click on them to include them again.