Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Strong Quake DragonClick to veto Strong Quake DragonCost: 8Glory: 4
Creatures that are Level 2 or less cannot attack you as long as Quake Dragon is in your Ready Area (do not add their attack value to the attack total). */** Quake Dragon has no additional ability.
Strong Devotee of the Holy QueryClick to veto Strong Devotee of the Holy QueryCost: 4Glory: 2
* When Devotee of the Holy Query scores, you may capture one Spell Die that costs 4 Quiddity or less for free. Add that Spell Die to your bag.
Strong Warrior of the QuayClick to veto Strong Warrior of the QuayCost: 5Glory: 2
All other Creatures in your Ready Area get +1 attack and +1 defense as long as Warrior of the Quay is in your Ready Area.
Mighty Scavenging GoblinClick to veto Mighty Scavenging GoblinCost: 3Glory: 2
* When Scavenging Goblin is destroyed, draw 2 dice and add them to your Active Pool.
Mighty Defender of the PaleClick to veto Mighty Defender of the PaleCost: 6Glory: 3
* Your opponents must spend 1 additional Quiddity to summon each Creature as long as Defender of the Pale is in your Ready Area. ** Your opponents must spend 2 additional Quiddity to summon each Creature as long as Defender of the Pale is in your Ready Area.
Death CantripClick to veto Death CantripCost: 4
* Cast this Spell to give all Creatures in your Ready Area +2 attack for the remainder of this turn. ** Cast this Spell to give all Creatures in your Ready Area +3 attack for the remainder of this turn.
X-MasClick to exclude X-Mas: Present Ghostly SpiritClick to veto Present Ghostly SpiritCost: 6Glory: 3
When Ghost of X-Mas scores, name a die and draw one die from your bag. If you draw the die you named, add it to your Active Pool. If not, either give the die to the player on your left (add it to their Used Pile or add the die to your own Used Pile (your choice). Merry X-mas!
QuarmageddonClick to exclude Quarmageddon: Strong Troll BehemothClick to veto Strong Troll BehemothCost: 6Glory: 3
When Troll Behemoth is summoned, destroy all Creatures in all Ready Areas (including your own) that have a cost of exactly 8. When Troll Behemoth is in your Ready Area you may not summon creatures of cost 8. * You may destroy one level 3 Creature.
Oblation IncantationClick to veto Oblation IncantationCost: 2
Attach: When this Creature scores, cull the die with the highest cost in each player's Used Pile (your choice if tied).
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
Dark CantripClick to veto Dark CantripCost: 3
Cull 1 die in your Used Pile or Ready Area. * In addition to the above, gain 2 Dark Quiddity.
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