Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: RemodelClick to veto RemodelTrash a card from your hand. Gain a card costing up to 2 more than the trashed card.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: IronworksClick to veto IronworksGain a card costing up to 4. If it is an... Action card, +1 Action; Treasure card, +1 coin; Victory card, +1 Card.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
SeasideClick to exclude Seaside: CaravanClick to veto Caravan+1 Card
+1 Action

At the start of your next turn, +1 Card.
Cost: 4 Coins
HavenClick to veto Haven+1 Card
+1 Action

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
Cost: 2 Coins
Seaside Update PackClick to exclude Seaside Update Pack: AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
PossessionClick to veto PossessionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Cost: 6 Coins + 1 Potion
EmpiresClick to exclude Empires: Event TaxClick to veto TaxAdd 2 Debt Tokens to a Supply pile. Setup: Add 1 Debt Token to each Supply pile. When a player buys a card, they take the Debt Tokens from its pile.
Cost: 2 Coins
NocturneClick to exclude Nocturne: Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
CavalryClick to veto CavalryGain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's not your Buy phase return to your Action phase.
Cost: 4 Coins
SuppliesClick to veto Supplies1 Coin
When you play this, gain a Horse onto your deck.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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