DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: ArtisanClick to veto ArtisanGain a card to your hand costing up to 5 Coins. Put a card from your hand onto your deck.
Cost: 6 Coins
MerchantClick to veto Merchant+1 Card
+1 Action

The first time you play a Silver this turn, +1 Coin.
Cost: 3 Coins
IntrigueClick to exclude Intrigue: PawnClick to veto PawnChoose two: +1 Card, +1 Action, +1 Buy, +1 coin. (The choices must be different.)
Cost: 2 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
VineyardClick to veto VineyardWorth 1 VP for every 3 Action cards in your deck (rounded down).
Cost: 1 Potion
Prosperity Update PackClick to exclude Prosperity Update Pack: MagnateClick to veto MagnateReveal your hand. +1 Card per Treasure in it.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
AdventuresClick to exclude Adventures: ArtificerClick to veto Artificer+1 Card
+1 Action
+1 Coin

Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
Cost: 5 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
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