DominionClick to exclude Dominion: Council RoomClick to veto Council Room+4 Cards
+1 Buy

Each other player draws a card.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: Trading PostClick to veto Trading PostTrash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
Philosopher's StoneClick to veto Philosopher's StoneWhen you play this, count your deck and discard pile. Worth 1 coin per 5 cards total between them (rounded down).
Cost: 3 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: Fortune TellerClick to veto Fortune Teller+2 Coins
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Cost: 3 Coins
JesterClick to veto Jester+2 Coins
Each other player discards the top card of his deck. If it's a Victory card, he gains a Curse. Otherwise, either he gains a copy of hte discarded
Cost: 5 Coins
EmpiresClick to exclude Empires: EngineerClick to veto EngineerGain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.
Cost: 4 Debt
Landmark TowerClick to veto TowerWhen scoring, 1 VP per non-Victory card you have from an empty Supply pile.
PlunderClick to exclude Plunder: CrewClick to veto Crew+3 Cards
At the start of your next turn, put this onto your deck.
Cost: 5 Coins
Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
Trait RichClick to veto RichWhen you gain a Rich card, gain a Silver.
Other components these cards require:
Players: 2 3 4 5 6 whatever
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