[Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Potion
Cost: 4 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
CounterfeitClick to veto Counterfeit1 Coin
+1 Buy

When you play this, you may play a Treasure from your hand twice. if you do, trash that Treasure.
Cost: 5 Coins
CrucibleClick to veto CrucibleTrash a card from your hand. +1 Coin per 1 Coin it costs.
Cost: 4 Coins
DucatClick to veto Ducat+1 Buy
+1 Coffer

When you gain this, you may trash a Copper from your hand.
Cost: 2 Coins
MineClick to veto MineTrash a Treasure card from your hand. Gain a Treasure card costing up to 3 more; put it into your hand.
Cost: 5 Coins
Landmark Mountain PassClick to veto Mountain PassWhen you are the first player to gain a Province, after that turn, each player bids once, up to 40 Debt Tokens, ending with you. High bidder gets +8 VP Tokens and takes the Debt Tokens they bid. ResearchClick to veto Research+1 Action
Trash a card from your hand. Per 1 Coin it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
Cost: 4 Coins
Sack of LootClick to veto Sack of Loot1 Coin
+1 Buy

Gain a Loot.
Cost: 6 Coins
SheepdogClick to veto Sheepdog+2 Cards
When you gain a card, you may play this from your hand.
Cost: 3 Coins
Trait ShyClick to veto ShyAt the start of your turn, you may discard one Shy card for +2 Cards. TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
DominionClick to exclude Dominion AlchemyClick to exclude Alchemy Hinterlands Update PackClick to exclude Hinterlands Update Pack Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires RenaissanceClick to exclude Renaissance MenagerieClick to exclude Menagerie PlunderClick to exclude Plunder
Other components these cards require:
Players: 2 3 4 5 6 whatever
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