Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
Potion
Cost: 4 Coins
Bridge TrollClick to veto Bridge TrollEach other player takes his -1 Coin token. Now and at the start of your next turn: +1 Buy. While this is in play, cards cost 1 Coin less on your turns, but not less than 0 Coins.
Cost: 5 Coins
Event DesperationClick to veto DesperationOnce per turn: You may gain a Curse. If you do, +1 Buy and +2 Coins.
Cost: 0 Coins
FalconerClick to veto FalconerGain a card to your hand costing less than this. When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand.
Cost: 5 Coins
FortressClick to veto Fortress+1 Card
+2 Actions

When you trash this, put it into your hand.
Cost: 4 Coins
Hunting LodgeClick to veto Hunting Lodge+1 Card
+2 Actions

You may discard your hand for +5 Cards
Cost: 5 Coins
MilitiaClick to veto Militia+2 Coins
Each other player discards down to 3 cards in his hand.
Cost: 4 Coins
MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
PossessionClick to veto PossessionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Cost: 6 Coins + 1 Potion
RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
Silver MineClick to veto Silver MineGain a Treasure costing less than this to your hand.
Cost: 5 Coins
UniversityClick to veto University+2 Actions
You may gain an Action card costing up to 5 coins.
Cost: 2 Coins + 1 Potion
Way of the HorseClick to veto Way of the Horse+2 Cards
+1 Action

Return this to its pile.
Cost: 0 Coins
DominionClick to exclude Dominion AlchemyClick to exclude Alchemy Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures MenagerieClick to exclude Menagerie PlunderClick to exclude Plunder
Other components these cards require:
Players: 2 3 4 5 6 whatever
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