IntrigueClick to exclude Intrigue: SwindlerClick to veto Swindler+2 Coins
Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: Counting HouseClick to veto Counting HouseLook through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
Cost: 5 Coins
MountebankClick to veto Mountebank+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Cost: 5 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: TiaraClick to veto Tiara+1 Buy
This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: BerserkerClick to veto BerserkerGain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this.
Cost: 5 Coins
Witch's HutClick to veto Witch's Hut+4 Cards
Discard 2 cards, revealed. If they’re both Actions, each other player gains a Curse
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Animal FairClick to veto Animal Fair+4 Coins
+1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand.
Cost: 7 Coins
Way of the WormClick to veto Way of the WormExile an Estate from the Supply.
Cost: 0 Coins
PlunderClick to exclude Plunder: PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
Silver MineClick to veto Silver MineGain a Treasure costing less than this to your hand.
Cost: 5 Coins
Other components these cards require:
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