Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
Bandit CampClick to veto Bandit Camp+1 Card
+2 Actions

Gain a Spoils from the Spoils pile.
Cost: 5 Coins
AdventuresClick to exclude Adventures: GiantClick to veto GiantTurn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
Cost: 5 Coins
Event PlanClick to veto PlanMove your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand).
Cost: 3 Coins
RelicClick to veto Relic2 Coins
When you play this, each other players puts his -1 Card token on his deck.
Cost: 5 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
NocturneClick to exclude Nocturne: GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Artifact FlagWhen drawing your hand, +1 Card. Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Event ToilClick to veto Toil+1 Buy
You may play an Action card from your hand.
Cost: 2 Coins
AlliesClick to exclude Allies: Merchant CampClick to veto Merchant Camp+2 Actions
+1 Coin

When you discard this from play, you may put it onto your deck.
Cost: 3 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
EnlargeClick to veto EnlargeNow and at the start of your next turn: Trash a card from your hand, and gain one costing up to 2 Coins more.
Cost: 5 Coins
First MateClick to veto First MatePlay any number of Action cardswith the same name from your hand, then draw until you have 6 cards in hand.
Cost: 5 Coins
Jewelled EggClick to veto Jewelled Egg1 Coin
+1 Buy

When you trash this, gain a Loot.
Cost: 2 Coins
Other components these cards require:
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