State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Bag of Gold+1 Action
Gain a Gold, putting it on top of your deck. (This is not in the Supply.)
Cost: 0 Coins
Diadem2 Coins
When you play this, +1 Coin per unused Action you have (Action, not Action card). (This is not in the Supply.)
Cost: 0 Coins
Followers+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.)
Cost: 0 Coins
Princess+1 Buy
While this is in play, cards cost 2 Coins less, but not less than 0 Coins. (This is not in the Supply.)
Cost: 0 Coins
Trusty SteedChoose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your deck into your discard pile. (This is not in the Supply.)
Cost: 0 Coins
ArmoryClick to veto ArmoryGain a card costing up to 4 Coins, putting it on top of your deck.
Cost: 4 Coins
BishopClick to veto Bishop+1 Coin
+1 VP

Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Cost: 4 Coins
CounterfeitClick to veto Counterfeit1 Coin
+1 Buy

When you play this, you may play a Treasure from your hand twice. if you do, trash that Treasure.
Cost: 5 Coins
Crystal BallClick to veto Crystal Ball1 Coin
Look at the top card of your deck. You may trash it, discard it, or, if it’s an Action or Treasure, play it.
Cost: 5 Coins
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
StewardClick to veto StewardChoose one: +2 Cards; or +2 coins; or trash 2 cards from your hand.
Cost: 3 Coins
TournamentClick to veto Tournament+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +1 Coin.
Cost: 4 Coins
TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
IntrigueClick to exclude Intrigue Intrigue Update PackClick to exclude Intrigue Update Pack ProsperityClick to exclude Prosperity Prosperity Update PackClick to exclude Prosperity Update Pack CornucopiaClick to exclude Cornucopia HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages NocturneClick to exclude Nocturne
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
Group results by set
Disable background colors