DominionClick to exclude Dominion: Council RoomClick to veto Council Room+4 Cards
+1 Buy

Each other player draws a card.
Cost: 5 Coins
MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
IntrigueClick to exclude Intrigue: ConspiratorClick to veto Conspirator+2 Coins
If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: MargraveClick to veto Margrave+3 Cards
+1 Buy

Each other player draws a card, then discards down to 3 cards in hand.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: RogueClick to veto Rogue+2 Coins
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 5 Coins
GuildsClick to exclude Guilds: HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
PlazaClick to veto Plaza+1 Card
+2 Actions

You may discard a Treasure card for +1 Coffers.
Cost: 4 Coins
AlliesClick to exclude Allies: HighwaymanClick to veto HighwaymanAt the start of your next turn, discard this from play and +3 Cards. Until then, the first Treasure each other player plays each turn does nothing.
Cost: 5 Coins
PlunderClick to exclude Plunder: King's CacheClick to veto King's CacheYou may play a Treasure from your hand 3 times.
Cost: 7 Coins
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