IntrigueClick to exclude Intrigue: TorturerClick to veto Torturer+3 Cards
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Cost: 5 Coins
SeasideClick to exclude Seaside: CutpurseClick to veto Cutpurse+2 Coins
Each other player discards a Copper card (or reveals a hand with no Copper).
Cost: 4 Coins
WharfClick to veto Wharf+2 Cards
+1 Buy

At the start of your next turn: +2 Cards, +1 Buy
Cost: 5 Coins
Seaside Update PackClick to exclude Seaside Update Pack: MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
ApothecaryClick to veto Apothecary+1 Card
+1 Action

Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
Cost: 2 Coins + 1 Potion
Dark AgesClick to exclude Dark Ages: BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Haunted WoodsClick to veto Haunted WoodsUntil you next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn: +3 Cards
Cost: 5 Coins
EmpiresClick to exclude Empires: Event ConquestClick to veto ConquestGain 2 Silvers. +1 VP Token per Silver you've gained this turn.
Cost: 6 Coins
AlliesClick to exclude Allies: BaubleClick to veto BaubleChoose two different options: +1 Buy; +1 Coin; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
Cost: 2 Coins
Ally Coastal HavenClick to veto Coastal HavenWhen discarding your hand in Clean-up, you may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
Cost: 0 Coins
PlunderClick to exclude Plunder: PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
Trait TirelessClick to veto TirelessWhen you discard a Tireless card from play, set it aside, and put it onto your deck at end of turn.
Other components these cards require:
Players: 2 3 4 5 6 whatever
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