Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pasture1 Coin
Worth 1 VP per Estate you have.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
IntrigueClick to exclude Intrigue: BaronClick to veto Baron+1 Buy
You may discard an Estate card. If you do, +4 coins. Otherwise, gain an Estate card.
Cost: 4 Coins
UpgradeClick to veto Upgrade+1 Card
+1 Action

Trash a card from your hand. Gain a card costing exactly 1 more than it.
Cost: 5 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: War ChestClick to veto War ChestThe player to your left names a card. Gain a card costing up to 5 Coins  that hasn't been named for War Chests this turn.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: Farming VillageClick to veto Farming Village+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: Madman+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.)
Cost: 0 Coins
HermitClick to veto HermitLook through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to 3 Coins. When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
Cost: 3 Coins
ScavengerClick to veto Scavenger+2 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
EmpiresClick to exclude Empires: VillaClick to veto Villa+2 Actions
+1 Buy
+1 Coin

When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
Cost: 4 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
ShepherdClick to veto Shepherd+1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Project CathedralClick to veto CathedralAt the start of your turn, trash a card from your hand
Cost: 3 Coins
PlunderClick to exclude Plunder: Trait CheapClick to veto CheapCheap cards cost 1 Coin less.
Players: 2 3 4 5 6 whatever
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