Intrigue Update PackClick to exclude Intrigue Update Pack: PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Secret PassageClick to veto Secret Passage+2 Cards
+1 Action

Take a card from your hand and put it anywhere in your deck.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
AdventuresClick to exclude Adventures: GearClick to veto Gear+2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
Cost: 3 Coins
Swamp HagClick to veto Swamp HagUntil your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn: +3 Coins.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact FlagWhen drawing your hand, +1 Card. Project CapitalismClick to veto CapitalismDuring your turns, Actions with +Coin amounts in their text are also Treasures.
Cost: 5 Coins
Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Camel TrainClick to veto Camel TrainExile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply.
Cost: 3 Coins
SheepdogClick to veto Sheepdog+2 Cards
When you gain a card, you may play this from your hand.
Cost: 3 Coins
AlliesClick to exclude Allies: BrokerClick to veto BrokerTrash a card from your hand and choose one: +1 Card per 1 Coin it costs; or +1 Action per 1 Coin it costs; or +1 Coin per 1 Coin it costs; or +1 Favor per 1 Coin it costs.
Cost: 4 Coins
Merchant CampClick to veto Merchant Camp+2 Actions
+1 Coin

When you discard this from play, you may put it onto your deck.
Cost: 3 Coins
Ally Circle of WitchesClick to veto Circle of WitchesAfter playing a Liaison, you may spend 3 Favors to have each other player gain a Curse.
Cost: 0 Coins
PlunderClick to exclude Plunder: Event JourneyClick to veto JourneyOnce per turn: If the previous turn wasn't yours, you don't discard cards from play in Clean-up this turn, and take an extra turn after this one.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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