DominionClick to exclude Dominion: WoodcutterClick to veto Woodcutter+1 Buy
+2 Coins

Cost: 3 Coins
IntrigueClick to exclude Intrigue: NoblesClick to veto Nobles2 VP
Choose one: +3 Cards, or +2 Actions.
Cost: 6 Coins
StewardClick to veto StewardChoose one: +2 Cards; or +2 coins; or trash 2 cards from your hand.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
SeasideClick to exclude Seaside: CutpurseClick to veto Cutpurse+2 Coins
Each other player discards a Copper card (or reveals a hand with no Copper).
Cost: 4 Coins
Pirate ShipClick to veto Pirate ShipChoose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 per Coin token you've taken with Pirate Ships this game.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
ApothecaryClick to veto Apothecary+1 Card
+1 Action

Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
Cost: 2 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: HarvestClick to veto HarvestReveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Witch's HutClick to veto Witch's Hut+4 Cards
Discard 2 cards, revealed. If they’re both Actions, each other player gains a Curse
Cost: 5 Coins
NocturneClick to exclude Nocturne: ChangelingClick to veto ChangelingTrash this. Gain a copy of a card you have in play. In games using this, when you gain a card costing 3 Coins or more, you may exchange it for a Changeling.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Way of the MoleClick to veto Way of the Mole+1 Action
Discard your hand. +3 Cards.
Cost: 0 Coins
PlunderClick to exclude Plunder: Trait ShyClick to veto ShyAt the start of your turn, you may discard one Shy card for +2 Cards.
Other components these cards require:
Players: 2 3 4 5 6 whatever
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